Running your own world should feel fun, fast, and stable. This guide shows you a clean path for Palworld dedicated server hosting and practical tuning for economy and balance. You will get a concise setup overview, a complete table of all Palworld server settings, and tips setting up the ideal the item drop rate on Palworld dedicated server. These notes work great if you host at home, and they plug right into managed Palworld hosting panels.
Where The Config File Lives And How To Edit It
Palworld reads settings from PalWorldSettings.ini inside Pal/Saved/Config/<platform>/. Copy DefaultPalWorldSettings.ini into that folder, rename it to PalWorldSettings.ini, then edit the copy. The folders appear after the server runs once, so start the server a single time if you do not see them. Restart after saving changes.
All Palworld Server Settings
Below is a complete reference table for the Palworld Server Settings. Each row includes a plain description and a practical tip for admins.
| Setting | What It Controls | Tips And Notes |
|---|---|---|
| AdminPassword | Password to gain in-game admin privileges. | Required for admin actions. |
| AllowConnectPlatform | Deprecated. | Use CrossplayPlatforms. |
| BaseCampMaxNumInGuild | Maximum base camps per guild. | Higher values can raise server load. |
| BaseCampWorkerMaxNum | Maximum Pals assigned per base camp. | Larger values can raise server load, cap is 50. |
| bAllowGlobalPalboxExport | Allow saving to the global Palbox. | Toggle on or off. |
| bAllowGlobalPalboxImport | Allow importing from the global Palbox. | Toggle on or off. |
| bBuildAreaLimit | Block building near protected structures like fast travel points. | Anti-grief protection. |
| bCharacterRecreateInHardcore | Allow character recreation after death in Hardcore mode. | Hardcore specific. |
| bEnableFastTravel | Enable fast travel. | Quality of life. |
| bEnableInvaderEnemy | Enable Invader events. | Difficulty and variety. |
| bHardcore | Enable Hardcore mode. | No respawn on death. |
| bInvisibleOtherGuildBaseCampAreaFX | Show or hide other guilds’ base camp area effects. | Cosmetic. |
| bIsRandomizerPalLevelRandom | Fully randomize wild Pal levels if true, or keep them area-bounded if false. | For randomizer runs. |
| bIsUseBackupSaveData | Enable rolling world backups. | Increases disk I O and storage use. See cadence below. |
| bPalLost | Permanently lose Pals on death. | Very punishing. |
| bShowPlayerList | Show player list with ESC. | Convenience. |
| BuildObjectDamageRate | Damage to structures multiplier. | Core PvP or PvE balance lever. |
| BuildObjectDeteriorationDamageRate | Structure deterioration multiplier. | Higher values mean faster decay. |
| ChatPostLimitPerMinute | Max chat messages per minute per player. | Anti-spam. |
| CollectionDropRate | Gatherable item drop multiplier. | Key for resource economy. |
| CollectionObjectHpRate | HP of gatherable objects. | Higher HP means longer to harvest. |
| CollectionObjectRespawnSpeedRate | Respawn interval for gatherables. | Lower values respawn faster. |
| CrossplayPlatforms | Platforms allowed to connect. | Typical set includes Steam, Xbox, PS5, Mac. |
| DayTimeSpeedRate | Daytime speed. | 2.0 makes day pass twice as fast. |
| DeathPenalty | What drops on death: None, Item, ItemAndEquipment, All. | Strong impact on risk. |
| EnemyDropItemRate | Dropped items multiplier from enemies. | Central to loot feel. |
| EquipmentDurabilityDamageRate | Equipment durability loss multiplier. | Tunes repair cadence. |
| ExpRate | Experience gain rate. | Progression pacing. |
| GuildPlayerMaxNum | Maximum players per guild. | Community structure control. |
| ItemContainerForceMarkDirtyInterval | Forced container resync interval in seconds. | Networking sync tweak. |
| ItemWeightRate | Item weight ratio. | Influences inventory and travel feel. |
| LogFormatType | Server log format. | Text or Json. |
| MaxBuildingLimitNum | Building limit per player, 0 is unlimited. | Big values can add server load. |
| NightTimeSpeedRate | Nighttime speed. | 2.0 makes night pass twice as fast. |
| PalAutoHPRegeneRate | Active Pal health regeneration rate. | Survival pacing. |
| PalAutoHpRegeneRateInSleep | Pal health regeneration in Palbox. | Base maintenance pacing. |
| PalCaptureRate | Capture chance multiplier. | Difficulty and economy lever. |
| PalDamageRateAttack | Damage dealt by Pals multiplier. | Combat tuning. |
| PalDamageRateDefense | Damage taken by Pals multiplier. | Combat survivability. |
| PalEggDefaultHatchingTime | Hours to hatch a Massive Egg. | Other eggs also need time. |
| PalSpawnNumRate | Wild Pal density. | Higher values can impact performance. |
| PalStaminaDecreaceRate | Pal stamina drain rate. | Worker and combat cadence. |
| PalStomachDecreaceRate | Pal hunger drain rate. | Feeding frequency. |
| PlayerAutoHPRegeneRate | Player health regen while active. | Survival pacing. |
| PlayerAutoHpRegeneRateInSleep | Player health regen during sleep. | Camp recovery pacing. |
| PlayerDamageRateAttack | Damage dealt by players multiplier. | PvE and PvP tuning. |
| PlayerDamageRateDefense | Damage taken by players multiplier. | Time to kill tuning. |
| PlayerStaminaDecreaceRate | Player stamina drain rate. | Movement and combat pacing. |
| PlayerStomachDecreaceRate | Player hunger drain rate. | Food economy. |
| PublicIP | Public IP for the community list. | Listing only, not the listen address. |
| PublicPort | Public port for the community list. | Does not change the server listen port. |
| RandomizerSeed | Seed for randomizer runs. | Deterministic replays. |
| RandomizerType | Randomization mode: None, Region, All. | Pair with RandomizerSeed. |
| RCONEnabled | Enable RCON for remote admin. | Secure with firewall rules. |
| RCONPort | Port number for RCON. | Choose an unused port. |
| RESTAPIEnabled | Enable REST API. | For integrations and automation. |
| RESTAPIPort | Listen port for REST API. | Secure before exposing. |
| ServerDescription | Public description in the browser. | Branding and info. |
| ServerName | Public server name. | Discoverability. |
| ServerPassword | Password to join. | Private or friends-only play. |
| ServerPlayerMaxNum | Maximum concurrent players. | Major CPU and bandwidth lever. |
| ServerReplicatePawnCullDistance | Pal sync distance from players in cm. | Larger values add network load. |
| SupplyDropSpan | Minutes between supply drops. | Controls frequency and clutter. |
Backup Cadence Note:
When bIsUseBackupSaveData=True, the server keeps rolling snapshots inside a backup directory on a short, hourly, and daily schedule. Plan storage with this rotation in mind.
Tuning The Item Drop Rate On Palworld Dedicated Server
Your loot economy depends most on two multipliers:
- EnemyDropItemRate controls how much loot enemies drop.
- CollectionDropRate controls resources from gatherable world objects such as rocks and trees.
Start small and test your Palworld server settings with real players, to keep balance clean:
- Increase EnemyDropItemRate to make combat more rewarding.
- Nudge CollectionDropRate if gathering feels slow.
- Raise SupplyDropSpan if ground clutter increases as population grows.
- Keep PalSpawnNumRate steady until you confirm performance headroom, since more spawns can cascade into more loot and more CPU time.
- Consider a stricter DeathPenalty if you make loot generous, so risk still matters. Roles and behaviors are documented in the official configuration reference.
Balanced Preset For A Casual PvE Palworld Server
Here is a friendly starting point for co-op play that speeds early progression without flooding the economy.
EnemyDropItemRate=1.25
CollectionDropRate=1.15
DeathPenalty=Item
SupplyDropSpan=50
PalSpawnNumRate=1.0
ServerPlayerMaxNum=20
Balanced PvP Palworld Server Preset
Here is a solid starting point that keeps progression competitive, fights meaningful, and world clutter under control.EnemyDropItemRate=1.05
CollectionDropRate=1.00
DeathPenalty=ItemAndEquipment
SupplyDropSpan=60
PalSpawnNumRate=1.0
ServerPlayerMaxNum=40
Small-Group PvP Palworld Server Preset
If you expect tighter lobbies or duo-trio rulesets, use this lighter variant.EnemyDropItemRate=1.10
CollectionDropRate=1.05
DeathPenalty=Item
SupplyDropSpan=55
PalSpawnNumRate=1.0
ServerPlayerMaxNum=24
Performance And Stability Checklist
- Edit only the copied
PalWorldSettings.iniunder your platform folder. The default file is a template. - Restart after saving, since many parameters do not hot-apply.
- Increase ServerPlayerMaxNum, PalSpawnNumRate, and building limits gradually, since these multiply CPU, memory, and network use.
- Enable bIsUseBackupSaveData for safety, then monitor disk due to the rolling schedule.
Why Pine Hosting Is A Smart Fit For Palworld Hosting
With Pine Hosting, you can skip syntax gotchas and apply changes safely.
- Custom Easy Config exposes high-impact options like EnemyDropItemRate, CollectionDropRate, DeathPenalty, player caps, and spawn density as simple sliders and dropdowns.
- Graceful Restarts And Backups help apply changes cleanly and protect progress, aligned with Palworld’s own backup system.
- Helpful Support who understand Palworld tuning can propose exact values that fit your hardware, player cap, and economy goals.
Our custom panel has a wide variety of exclusive features that make editing and managing Palworld servers a breeze. Start your Palworld server hosting journey today with Pine Hosting!