Rust is a game filled with almost limitless possibilities, but with so much to do, many players entirely forget about one of the most overlooked features in the game: cameras, more specifically the monument ones, which are already placed on all procedural maps.

The Origin Of CCTV Cameras In Rust

CCTV cameras initially started out as little more than a decoration. But in 2020, Facepunch gave them a purpose and began to make all users of the video game use them to monitor other players and monuments. In this article, you're going to learn how to use them and their codes.

Rust CCTV Cameras Update (2020)

Why Should I Use Cameras?

There are several reasons for this; here are the most important ones.

  • Strategic: Cameras provide critical information on enemy locations. This information is key to planning surprise attacks or setting up ambushes, giving you the upper hand in pvp's.
  • Communication and Coordination: For players engaging in team play, cameras are invaluable. They offer information on different monuments, enhancing group strategy and coordination.
  • Security: Cameras are crucial for monitoring your base and surroundings, helping to detect and prevent attacks from other players, especially when you're offline.

Complete List Of Monument CCTV Cameras IDs

Pine CCTV
Monument Camera Code(s) Notes
Abandoned Cabins No identifiers at this time No default monument camera codes
Abandoned Military Base COMPOUND******
OUTDOOR******
Dynamic codes generated per map seed and wipe
Abandoned Supermarket No identifiers at this time No default monument camera codes
Airfield AIRFIELDHELIPAD Fixed code
Arctic Research Base No identifiers at this time No default monument camera codes
Bandit Camp CASINO
TOWNWEAPONS
Fixed codes
Dome DOME1
DOMETOP
Fixed codes
Cargo Ship CARGOBRIDGE
CARGODECK
CARGOSTERN
CARGOHOLD1
CARGOHOLD2
Fixed codes
Ferry Terminal COBALT1
FERRYDOCK
FERRYPARKING
FERRYUTILITIES
FERRYLOGISTICS
Fixed codes
Fishing Village No identifiers at this time No default monument camera codes
Large Fishing Village No identifiers at this time No default monument camera codes
Harbor 1 No identifiers at this time No default monument camera codes
Harbor 2 No identifiers at this time No default monument camera codes
HQM Quarry No identifiers at this time No default monument camera codes
Junkyard No identifiers at this time No default monument camera codes
Large Oil Rig OILRIG2HELI
OILRIG2DOCK
OILRIG2EXHAUST
OILRIG2L1
OILRIG2L2
OILRIG2L3A
OILRIG2L3B
OILRIG2L4
OILRIG2L5
OILRIG2L6A
OILRIG2L6B
OILRIG2L6C
OILRIG2L6D
Fixed codes
Lighthouse No identifiers at this time No default monument camera codes
Military Tunnels No identifiers at this time No default monument camera codes
Mining Outpost No identifiers at this time No default monument camera codes
Nuclear Missile Silo SILOEXIT1
SILOEXIT2
SILOMISSILE
SILOSHIPPING
SILOTOWER
Fixed codes
Outpost / Compound COMPOUNDSTREET
COMPOUNDMUSIC
COMPOUNDCRUDE
COMPOUNDCHILL
Fixed codes
Oxum’s Gas Station No identifiers at this time No default monument camera codes
Power Plant No identifiers at this time No default monument camera codes
Radtown RADTOWNHOUSE
RADTOWNSBL
RADTOWNAPARTMENTS
Fixed codes
Satellite Dish No identifiers at this time No default monument camera codes
Small Oil Rig OILRIG1HELI
OILRIG1DOCK
OILRIG1L1
OILRIG1L2
OILRIG1L3
OILRIG1L4
Fixed codes
Stone Quarry No identifiers at this time No default monument camera codes
Sulfur Quarry No identifiers at this time No default monument camera codes
Trainyard No identifiers at this time No default monument camera codes
Underwater Labs AUXPOWER****
BRIG****
CANTINA****
CAPTAINQUARTER****
CLASSIFIED****
CREWQUARTERS****
HALLWAY****
INFIRMARY****
LAB****
LOCKERROOM****
OPERATIONS****
SECURITYHALL****
TECHCABINET****
Dynamic codes with random 4-digit suffixes
Water Treatment Plant No identifiers at this time No default monument camera codes


You may have noticed that some monuments make use of a variable ID. What does it mean? Basically, they will be different for each Rust server you play. This only happens on the Abandoned Military Base and the Underwater Labs. If you want to obtain them, you can go to these monuments, and in the case of the Underwater Labs and Abandoned Military Base, you have a Computer Station in a room which contains all the variable ID's for that monument in that server or wipe.

A preview of the Computer Station in Underwater Lab.
A preview of the Computer Station in Underwater Lab.

How To See The Cameras?

The time has come to explain how to see through them. To do this, you will need a Computer Station. This is located at Workbench Level 2 and is built using 5 HQM, 1 Targeting Computer, 1 RF Broadcaster and 1 RF Receiver.

With our Computer Station set up and ready to work, we will now enter the IDS of our cameras or those of the monuments we want to monitor.

After successfully adding our IDS, we will be able to see the cameras in this interface. Remember that they have a red LED on them, which indicates to your enemies when you are watching them.

Your enemies can, however, shoot at the cameras and destroy them temporarily. The November 2024 Update made it possible to temporarily destroy or damage cameras and disable them. They have 150 health points and usually only require 1-2 shots with a gun to become interfered.

Unlike CCTV cameras, the Computer Station does not require electricity.

Rust Computer station interface

How To Make Your Own Camera And Set An ID

First, place down your camera. After placing it, we need to set the ID, and we'll do this by looking at the camera and pressing E. An interface will open where we can input our ID. To prevent players from gaining access, make sure to choose a challenging ID that is not easy to guess. Because with this ID, any user could potentially control your camera. Now, you just need to provide electricity to the camera. It has a power usage of just 3. After setting your ID, simply type the same ID in the computer station to view it.

Set CCTV
CCTV Camera Set ID Button
Set identifier
CCTV Camera Interface

All Types Of Cameras In Rust And How They Work

When most players search for Rust camera codes, they are usually looking for the monument CCTV feeds you can access through a Computer Station. Those are still the main reason this system matters, but they are no longer the only way cameras work in Rust. Over time, Rust’s surveillance tools have expanded to include monument CCTV cameras, player-deployed CCTV cameras, PTZ cameras, and drones, giving players more ways to scout, defend, and monitor important areas.

Monument CCTV Cameras

Monument CCTV cameras are the fixed surveillance feeds found at specific locations around the map. These are the cameras tied to codes like Airfield, Dome, Oil Rig, Outpost, and Missile Silo. You enter those IDs into a Computer Station to view the feed, which is why monument codes are still the most searched part of Rust’s camera system. Some of these codes stay the same every wipe, while others at procedural monuments can change depending on the map seed or Rust server you are playing on. You can also temporarily disable these cameras by shooting at them.

Player CCTV Cameras

Rust also has player-deployed CCTV cameras for base security. These are not public monument feeds. Instead, they are part of your own surveillance setup and are meant to be paired with a Computer Station so you can watch your base, compound entrances, roof access, or other high-risk areas. This gives players much more control and makes cameras useful for everyday defense instead of just scouting monuments. It only requires 3 power usage and doesn't require learning blueprints. The most common way to find one is through Junkpile toolboxes and Military crates.

PTZ Cameras

PTZ Camera In Rust

PTZ cameras are a more advanced version of player surveillance. PTZ stands for pan, tilt, and zoom, which means they are designed to give you more control over what you are watching instead of locking you into a single fixed angle. Rust introduced them as a player-craftable camera system that works with the Computer Station, and they must be mounted on a ceiling to function properly. They also use 3 power like the normal CCTV camera, and you can research them using an Engineering Workbench for 30 scrap. Crafting them requires a CCTV camera plus 150 metal fragments.

Drones

Rust Drone

Drones take Rust surveillance a step further by letting you actively move and even mount throwables like grenades or C4, allowing for a completely new way of gameplay. They are operated through a Computer Station and can be deployed nearby to scout your surroundings, check your neighbour's base, check if you are getting doorcamped, or even remotely raid. You can research them using a an Engineering Workbench for 60 scrap, and to craft them, you need 1 CCTV Camera and 200 metal fragments. Their main downside is that they are fragile and can be damaged easily by turrets, sam-sites, and players, so they are better treated as short-term tools to "mess around" with.

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